W1GUH
04-30-2008, 09:32 PM
'Theft' as an art form (http://www.latimes.com/news/opinion/la-oe-rutten30apr30,0,2805479.column)
I didn't quite know where to put that...Computers and Software? Rag Chew?
Here? I decided on here because it's more about politics or maybe sociology than the others.
It's a pretty good statement of what GTA is.
So what about today's youthful diversion of choice -- the video game, which this week crossed some sort of pop cultural threshold when the year's big release, "Grand Theft Auto IV," was reviewed seriously on the covers of The Times' Calendar section and the New York Times' Arts section.
A number of Wall Street analysts believe that the game -- priced at about $60 per copy -- may earn more than $500 million during its first week of release. One analyst estimates that by January, purchases of "Grand Theft Auto IV" may represent more than 3% of all U.S. and European software sales in 2008. (These are the sorts of numbers that have sent Hollywood into free-fall panic ever since global video game revenues surpassed annual expenditures on film tickets a couple of years ago.)
This isn't kid stuff anymore. Love 'em, hate 'em, or ignore 'em, more resources, bucks, talent and creativity are going into video games these days than movies.
I didn't quite know where to put that...Computers and Software? Rag Chew?
Here? I decided on here because it's more about politics or maybe sociology than the others.
It's a pretty good statement of what GTA is.
So what about today's youthful diversion of choice -- the video game, which this week crossed some sort of pop cultural threshold when the year's big release, "Grand Theft Auto IV," was reviewed seriously on the covers of The Times' Calendar section and the New York Times' Arts section.
A number of Wall Street analysts believe that the game -- priced at about $60 per copy -- may earn more than $500 million during its first week of release. One analyst estimates that by January, purchases of "Grand Theft Auto IV" may represent more than 3% of all U.S. and European software sales in 2008. (These are the sorts of numbers that have sent Hollywood into free-fall panic ever since global video game revenues surpassed annual expenditures on film tickets a couple of years ago.)
This isn't kid stuff anymore. Love 'em, hate 'em, or ignore 'em, more resources, bucks, talent and creativity are going into video games these days than movies.